Game Designer
 This is a late-development map of the forest level of   Nightlight  , with dialogue cues mapped out by me. The numbers and arrows indicate where the words are to be triggered, while the dialogue is set to appear as part of the ground beneath the pla

Level Design

 This is a late-development map of the forest level of   Nightlight  , with dialogue cues mapped out by me. The numbers and arrows indicate where the words are to be triggered, while the dialogue is set to appear as part of the ground beneath the pla

This is a late-development map of the forest level of Nightlight, with dialogue cues mapped out by me. The numbers and arrows indicate where the words are to be triggered, while the dialogue is set to appear as part of the ground beneath the player character's feet, to avoid obscuring anything important. Both puzzles at the end were my designs.

 This is a similar map of the second level, The Dollhouse, with more dialogue cues mapped out by me. For reference, the ladder next to twelve does in fact reach up to where it should in the actual game, even though it doesn't on the map. The block pu

This is a similar map of the second level, The Dollhouse, with more dialogue cues mapped out by me. For reference, the ladder next to twelve does in fact reach up to where it should in the actual game, even though it doesn't on the map. The block puzzles were mapped out and designed by me.

 And this is a slightly later concept for the final level, The Hospital, with unnumbered dialogue cues mapped out by myself again.

And this is a slightly later concept for the final level, The Hospital, with unnumbered dialogue cues mapped out by myself again.